Tuesday 5 January 2016

Unit 73 - Understanding Sound design theory

a. Listen to at least 5 different pieces of gaming music/FX

#1 - SCP Containment Breach - SCP - 106 Theme Bump in the night ( https://www.youtube.com/watch?v=ixBBZdrMXAI )



This is a theme song for a horror video game, called SCP Containment Breach. Briefly explaining, this game is about escaping a building that keeps a lot of unknown and/or inhuman creatures who are dangerous to us in a "safe" place, away from us. Although, in the game there is an accident and most of the creatures break free. This ambiance song comes up when you get to a certain point in the building i believe. 
It's quite mysterious, creepy and intense. In my opinion it's almost perfect to the game, since the game is also quite mysterious because of the creepy, unknown creatures wondering around. It's perfect to set the mood and ambiance for the game and it really gets you into it - or out of it, because it might be too creepy for some people. I wouldn't choose any other ambiance songs, although this one could have more sound effects in it, to make it even more scary.


#2 - Slender Man soundtrack pages 1 through 8 ( https://www.youtube.com/watch?v=kk6ycfBOwHs )



This is the background song for the game Slender the eight pages. This game involves you being alone in a unknown forest at night, wondering around whilst being chased by SlenderMan. In order to complete the game you have to collect eight pages spread around the map without dying. You interact with this song by collecting pages - the more pages you collect the more and more sound effects are added to the song and therefore it only gets creepier and very intense.
The idea for this song was pretty damn good. The adrenaline starts building up at a lightening fast pace as you pick up pages, which makes you really want to complete the game and obviously not die at the same time, plus the game gets harder and harder - this is just what you want in a horror themed video game.

#3 - Slender Man Dead Sound Effect ( https://www.youtube.com/watch?v=tiS9Db2XY6w )



This is the sound effect of when you die in Slender the eight pages. It sounds like some sort of flicker or static. It's a very iconic sound, everyone knows it and you hear it you know immediately where it's from. It's really good for the game in my opinion and it really gets you.

#4 - Burnout 3 Takedown soundtrack ( https://www.youtube.com/watch?v=OuNnWNa1gtA )



This is my favourite game of all time, and one of the reasons for that it's because of the soundtrack. It's perfect for this game. I'm not even a fan of the genre, but it suits the game so well that it doesn't even matter. This game is a racing game, that contains a lot of destruction and crashing. The gameplay is also perfect in my opinion which is also why the soundtrack works. There is a game mode in this game that it's called road rage, and you basically take other players down by bumping into them and making them crash. Favourite game mode of all time, not only because of the gameplay but again, the soundtrack makes it the perfect arcade game.

#5 - Counter-Strike: Global Offensive headshot dink sound.






I couldn't find this sound effect anywhere for some reason, but it's pretty much a dink sound when you shoot someone in the head in counter-strike. It fits the game perfectly because it sounds quite rewarding, and that's something you expect from this game.



Why is music and sound FX important in video games?

Without sound, everything would be boring...

Sound in video games is as important and sound in films for example. It's a huge factor that gets you into the game. From ambiance sounds or songs to simple sound fx of a moving character, sound is what makes the game speak to you, tell you what's going on and make you feel as if you're in the game. Without sound fx and music, games would feel dull and just simply would not be fun at all.

What is waveform, (wavelength, amplitude, frequency) ?

- Wavelength
The wavelength of a wave is the distance between a point on one wave and the same point on the next wave.

-Amplitude
The amplitude of a wave is its maximum disturbance from its undisturbed position.

- Frequency
How many waves are produced.

What is Foley?

Foley is the art of producing sound effects for films or video games for example, sounds that sound like something in particular, but aren't actually real and have been produced in a studio.

What is timbre?


Each sound has a different timbre. Timbre describes the quality and tone of a particular sound


P1 Understand the use of Sound and Music in Games.

List at least 3 games (or films) which use sound as information (speech, iconography, symbolism and or metaphors) to convey information.

#1 Counter-Strike

Sound in Counter-Strike is crucial. It's quite hard to play without sound, and you probably won't do well at all. There are a lot of sound FX in CS, from footsteps that let you know where the enemies are, to gunshots that let you know which gun the enemy is using to grenades that give you an idea of what the enemy team is planning on doing. Sound provides you with a lot of information that will be very important to win rounds. There's even decoy grenades that allow you to trick the enemy, making them think you are somewhere else. Not to mention communication in the game, which is also essential.



#2 Boogeyman

This game is recently becoming quite popular. It's a horror game based on sound. Similar to Fight Nights at Freddy's, you are a kid sitting in your bed, and you're trying to survive from the claws of the almighty Boogeyman. There is four ways that he can sneak into your room, and you have to listen to the sounds of the entrances in order to prevent him from entering... with your flashlight... which is the only thing that the Boogeyman fears, i mean, obviously. Each entrance (the four entrances are the window, door, closet and vent by the way) make a different sound that you have to react to, but there's a twist: there are a lot of other, irrelevant sound FX that try to distract you from hearing the important sounds, making the game harder. You also run out of batteries in your flashlight, and have to pick up more batteries from under your bed, making yourself vulnerable to the scary, Boogeyman.



#3 League of Legends

In League of Legends, sound can be a huge factor. There are many players that turn the sound effects all the way up and all the other sounds down, just in order to have a faster reaction time so they can out-play their opponents. For example, each character in the have abilities, and each ability produces a distinctive sound effect, so when you hear an enemy producing a certain sound, you know they are casting an ability and you know what to expect. There is also sound for communication in the game, for example to warn team-mates that they are in a bad position, or to say that you're going to make a certain play.






1. List a range of music/FX sources

Royalty Free, Asset store, Produce your own content, Buy the rights from author.

2. Explain the purpose of music in 3 games

#1 The Elder Scrolls V: Skyrim - ambient music

The background music and nature sound FX play a big factor in this game, giving it a better feel for it and leading to an overall better experience in gameplay. The ambient music creates a sense of mystery within the exploration of the world in this game, making you think that there's always still so much to explore. It also creates a sense of adventure, conquer and realization. As you progress and complete certain stages in the game, the music changes, giving you a sense of plot advancement. Finally, the music is very different when you're exploring compared to when you're fighting a dragon for example. This defines the intro sequence, closing sequence and interactive adaptive background music.




#2 Burnout 3: Takedown - soundtrack

The soundtrack is one of the main reasons why this arcade game was so successful. It has perfect harmony with the gameplay. The genre is mainly early 2000's punk rock and the reason why it works with the gameplay it's because this game is all about speed and destruction. It sets a mood of adrenaline, speed and perfect rhythm. Because this is an arcade game, there's no sense of plot advancement or intro/closing sequence. Although, when you crash, the music stops, so that defines interactivity with music. 




#3 Outlast - background music

As we know, music and sound FX is one of the biggest factors in horror games. The background music in outlast is one of the main factors that makes the game stand out. There's different music for different situations, for example: if you're being chased, the music becomes very intense and starts building up, giving a sense of danger and fear; although, if you're exploring and you kinda lost sight of enemies, the music is different, and gives you a sense of mystery and suspense. Finally, the music in this game is also quite interactive with current situations as it was mentioned, as well as in plot advancement and sequences.





3. Legal considerations when obtaining music/FX

Copyright law
Trademarks
ASA
CAP
PRS