Computer Game Graphics
- Pixel Art
2D Sprites: A sprite is a bitmap graphic that is designed to be part of
a larger scene. It can either be a static image or an animated graphic.
Examples of sprites include objects in 2D video games, icons that are part of an application user interface, and
small images published on websites.
3D Isometric Sprites: 3D isometric sprites are 2D sprites that give
the impression of depth, posed in 3D. For example, World of Warcraft of The
Sims, where you can rotate the camera and see you character in a 3 dimensional
perspective, these games use 3D Isometric Sprites. They are used to add depth.
Concept Art
Concept art
is “the initial design used to develop the look and feel of a project.” (http://artistryingames.com/concept-art-concept-art-important/). It’s all
the ideas that you have before you start creating certain aspects in a game (or
film, comic book, etc...) such as: the characters, the background, the
location, the environment, etc. You can get these ideas - and advance in your
project – from a simple drawing, or a model, or even something you’ve seen in a
film for example.
Texture Art
Texture art “is used to describe either the way a three-dimensional work actually feels
when touched, or the visual "feel"
of a two-dimensional work.” (http://arthistory.about.com/cs/glossaries/g/t_texture.htm) It’s used to inform the audience of what something is made
of, looks like and feels likes. Textures should be relevant towards the place,
background, storyline and scene of a game. Here are a few examples of different
textures:
·
Background
graphics
These are
the graphics of all the things that are in the background in a certain scene – from
trees to walls, forests, rain and clouds, etc… These are mainly static images
that you cannot interact with, they are just there to set the ambience and also
so that it wouldn’t just be blank. Here are some examples of background
graphics:
·
In-game
interface
In-game interface is all the things that you can possibly interact with in a video-game. From your HUD to the main menu, mini-map and chat, etc., all the things you can interact with by clicking or typing, pressing any buttons, etcetera, that’s the in-game interface. Here are a couple of examples of in-game interfaces. The image on the right clearly shows us the main menu of the game, as well as character, stats, abilities, minimap, scoreboard and time.
·
Print Media
Art
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