For my assessment, the client brief was to create a platform game on GameMaker, based on avoiding/killing enemies and collecting points to add up to your score in order to advance in the game. Apart from that, there weren't any more requirements from the client, leaving with a lot of opportunities and ideas to create the game.
Types of Production: It's the initial idea that led you to start creating your game (not necessarily a game, could be a film, song, video, etc...). Different ideas suit different formats, so for example the idea i had for my game, only makes sense in a game, it wouldn't be suitable for a film for example.
Finance: The budget you have to create the game. It's how much money you have and how much money you're going to spend with all the elements. Creating games from scratch can be really expensive, depending on how complex the game is going to be - the bigger and better games have to use a bigger budget compared to smaller games. When creating a game, you have to spend money on:
Hardware ( such as Computers, Peripherals, Dev Kits)
Software ( such as UDK, Unity, Game Maker, Maya)
Publishing ( such as Steam Greenlight, ID@Xbox, PSN, IOS, Android).You can, however, receive a funding from a company when making your game: Indie Funding (Indie Fund, GamesLab Development Fund); Crowd Funding(Kickstarter, IndieGoGo etc); Grants (Unreal Dev Grants); Publisher (Activision, EA, Bethesda etc). These companies will provide you with a budget if they like your idea. - In the game i'm creating, this element won't be necessary since I'm given all the tools that I need to create the game, and I'm also creating it by myself.
Time constraints: Deadlines. Making a game takes time. If the client brief requires you to finish the project by a certain date, you have to do your best in order to meet that date. Because some aspects of making a game can require you to be quite creative, you might probably end up spending more time making something that you would expect, and that can lead to you not meeting the deadline. The availability of people and personnel as well as timescales for clearances (if a game is not appropriated to the rating that it is considered for example.) can delay the finishing of your product. - For the game i'm making, I'm doing my best to finish the game within the deadline limit.
Personnel: Generally, you need people to help you making a game (although you can make a game by yourself, though it takes more time and it's just hard...). You need people who will cover certain roles within the game industry in order to make a good game. These roles include: the Animator, Assistant Producer, Audio Engineer, Creative Director, External Producer, Game Designer, Game Programmer, Games Artist, Lead Artist, Lead Programmer, Level Editor, Marketing Executive, Marketing Manager, Product Manager, Project Manager/Producer, Public Relations Officer, QA Tester and Technical Artist. You don't necessarily need all these to make a good game, these are just pretty much all the job roles in the game industry. You do need, although, personnel that is experience in the tasks that they're set to. The size of the team (if there's not enough people) can damage the production of the project. This is also related to the finance - if the salaries are too high for the budget, you will have problems. - For my game, i don't need anyone else to help me with any assets of the game. Since it's a very basic game, everything within it will be made by myself - although, i can ask for help on how to do certain things, i will still be the only one making the game.
Facilities: You need a facility to work on. The better the facility, the better the overall conditions of your work place, the better the outcome of your game. For some games where you need acting from real people, you might need a studio or even when you want to make a certain scene in a certain place in real life for example. - In the game that I'm creating, i will only need the a classroom to do the work.
Materials: In order to make a game, you need a lot of material from Computers, Monitors, Keyboards and Mouses to Chairs, Desktops, and also software - software will vary a lot, but it can include programs like Maya, Adobe Photoshop and Fireworks, Unity Engine or any other engines to actually create the game, etc. You can be limited for what you can be able to do if you don't have enough/ the necessary material. Material is also related to Finance - if you don't have a rather decent budget, you won't be able to afford much material/the quality of the material won't be the best which can result in the project not requiring the client brief. For my game, I will be using only GameMaker as my software program, since it was requested in the client brief, and for the other requirements, this software will be enough to meet them,
Contributors: Sponsors. If you want to have a successful game, you need it to be sponsored. Sponsors help on the marketing side of things - they help you promoting your game and can also provide you with money to create it. You pretty much need a good sponsor to make a lot of money from a game. Contributors are also people that contribute to the creating of your game. For example voice actors that are only going to say a few sentences on a certain scene. - I won't be needing any sponsors or any contributors at all for my game since it's not going to be published, and also because it's a basic, small game, so therefore i don't need much help creating it.
Codes of Practice:A set of rules that tell how the people on your team should behave/what should they do. This is helpful for the employees to comply with the ethical standards. This is also related to health and safety. These are also Regulatory bodies for example Ofcom, Press Complaints Commission (PCC), Advertising Standards Authority (ASA), Pan European Game Information (PEGI), Entertainment Software Rating Board (ESRB) as well as Trade associations such as The Independent Games Developers’ Association (TIGA), Entertainment and Leisure Software Publishers’ Association (ELSPA), and the British Interactive Media Association (BIMA). - in my assessment codes of practice won't really be necessary since i'm making the game by myself and the codes of practice will be the standard college rules.
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